
By Noel K Hannan
I
suppose to tell the story properly you'd have to start with my Dad. I guess you could say all this, all of it,
is his fault. Of course, he's dead
now, one of the first casualties, and people seem to think he's a bit of a
hero for trying to negotiate with them. What
they don't know is that he was forced to do it, and he told those who had
forced him to do it that it wouldn't work.
Machines operate on logic. A
decision is made via a logical sequence of deductions.
You can't impose your own set of decisions, as logical as they might
seem to you, on top of that. You can't
argue with machines. And if you can't
argue, you can't negotiate. Dad wasn't
a hero. He was a genius, a gifted
engineer, and a fool. But he was,
above all else, my Dad.
But
I'm getting way ahead here, aren't I? There
are some people who pretend this never happened, that it was all an elaborate
hoax, to cover up a real war - you know, between people. The media is pretty selective these days, and
I must admit that close as I am to the story, on paper it looks outrageous
even to me. But it did happen. I can prove it. I have the scars. I was that soldier.
So
- let's start at the beginning. That
must be, oh, five years ago now. I
was fourteen. Dad was working as a
designer for Mech Wizards, a toy and software firm that operated in one of
those industrial parks outside the city.
They worked him pretty hard - he travelled an hour each way every day,
and often he worked late in our garage workshop at night too. I was at that 'funny age' when you only communicate with your parents
via grunts and demands and bodily functions, and never really took a lot of
notice of what Dad was up to. Often
I would lie awake at night, listening to (as Dad called it) 'grave music'
in my headphones, my room illuminated by blue flashes from Dad's welding torch
in the garage, and idly wondering what he was doing. Little did I know the details of his secret,
oh-so personal project.
Then
Dad came home one day and told Mum and I that he had been fired. Apparently he hadn't designed a decent toy
in years, Mech Wizards was almost bankrupt, and had given him the push. He was surprisingly cheerful about it. Mum and Dad argued all night after Dad said
he was 'going freelance', and later I fell asleep with my headphones on to
drown out the sounds of shouting and stuff being thrown.
Weeks
passed. Dad rarely emerged from the
garage. Mum fretted over the bills
on the kitchen table. I began to wonder
if Dad had just gone crazy, and became curious about exactly what he was up
to in the garage. It was time to find
out. I would rather have crept in while he was out,
but he wasn't away from the garage very often and when he did, he locked it
with a huge padlock. There was no
other option than to confront him.
I
decided that it would be better to do it at night, when Mum would be asleep.
On the rare occasions Dad and I communicated it invariably ended in
an argument, so I thought maybe we could do this without involving Mum.
I waited until she was in bed, and Dad's flashes and crashes were lighting
up the garden, and ventured downstairs.
Our
garden was paved and had a kennel and run for our dog, Jake, a ten year old
deaf German Shepherd who had long grown accustomed to the strange goings-on. He barely stirred as I walked past him to the
garage door. Blue fire flickered around
the frame. I leaned against the door,
and pushed.
Dad
turned, a welding mask over his face, leather apron studded with bright metal
swarf, his welding torch blinding and furious.
I backed away, he flipped up the dark visor.
"Oh,"
he said. "It's you. Come on in." He switched off the welding torch. My eyes felt as if someone had thrown a handful of sand into them.
I rubbed at them furiously.
"It's
arc-eye," said Dad. "Don't
rub them, you'll make it worse. It'll
clear in a minute or so."
Dad
sat me down on a stool until the tears cleared from my eyes. When I could see properly again, I accepted
the offer of a handkerchief from a metre tall battle robot.
It
stood there, all blue and red armoured panels, squat on booted legs, LEDs
blinking intelligently behind a curved, mirrored visor. Its head was cocked at an angle that accurately
mimicked human concern. I took the
handkerchief from its outstretched, gauntleted hand. It saluted me and turned sharply on its heel,
marching back across the garage to where two of its compatriots, of similar
but subtly differing design, stood guard in front of Dad, who was sitting
in front of his PC. He grinned at
me. "Are you impressed, David?"
I
was, but all I could manage was a grunt.
That was okay, Dad was used to that.
I tore my eyes away from the three robots and looked at the PC's screen. In three windows there were three overlapping
video views of my face from slightly different angles. The robots were watching me.
Dad
placed his hand on the curved helmet of the red and blue robot that had given
me the handkerchief.
"This
is Athos," he said. The robot
inclined its head. Dad touched the
white and gold one. "This is
Pathos." He placed both his hands
on the armoured shoulders of the black and silver one, which immediately snapped
to attention. "And this, David,
is Aramis. They are of course - "
"
- the Three Musketeers. I know, Dad,
you must have read that book to me a thousand times."
Dad
looked kind of sad at the mention of this, as if it had happened a long time
ago. He stood up and brightened.
"Do
you like them, David? This is what
has kept me going for all these years. All
those depressing jobs, all that rubbish I designed for Mech Wizards, all of
it was just to keep this alive. Do
you think people will like them, David?"
"Like
them?" I watched as the three
robots played mock battles around the cluttered garage, shooting each other
with laser tag pistols and performing dramatic TV-stunt deaths. Dad controlled them all with deft keystrokes
on the PC. "I think they're going
to take over the world."
Things
happened pretty quickly after that. By
the time Dad was ready to present his designs and prototypes - now as a freelancer
seeking a contract of course - to the close-to-closure Mech Wizards, the Three
Musketeers had developed a rudimentary artificial intelligence utilising an
embedded neural network coded in the open source language of Jazz.
At least, that's how Dad explained it.
Left to their own devices, the robots would explore like curious toddlers,
lifting ornaments from tables, testing the weight and placing them gently
back down, stroking - and inadvertently terrorising - family pets, watching
television. I quickly grew used to them being around the
house, and it was fascinating to watch them learn to use everyday household
items or negotiate the stairs. Dad
could take instant command of them from his PC, and had Internet-enabled them
prior to the Mech Wizards presentation, so they marched smartly into the Commissioning
Manager's office in response to a command from Dad's PDA. I went with him to Mech Wizards that day, and
I can honestly say that it was the proudest day of my life. Little did I know of what was to come.
The
Commissioning Manager of Mech Wizards was a funny little weasly man called
Gremlinson. Dad didn't like him, I
could tell, but he was the man with the golden chequebook as far as Dad was
concerned, so it was important for him to be impressed. He sat behind his desk and watched the robots
perform around his office without a flicker of emotion on his face. When Dad had finished the demo, he politely
asked us to excuse ourselves while he made a phone call. Dad and I left the robots lined up neatly in
front of him, and waited in the outer office.
We heard some shouting on the other side of the doors, and Gremlinson
came back out looking a little flushed. The
robots eyed him curiously.
"How
much do you want?" Gremlinson asked.
Dad
just smiled.
Mech
Wizards wasted no time in marketing and putting into full production the Three
Musketeers, although the name was dropped, and the three designs became the
Athosateks, the Porthosatrons, and the Aramisabots. Dad could have sold his revolutionary designs to the highest bidder,
but he was stubbornly loyal to Mech Wizards, even though they had treated
him pretty shoddily. The 'bots got
their own prime time manga cartoon show, comics, t-shirts, movie deals, and
you could buy just about anything you could care to mention with their images
on. The 'bots themselves spread like
a virus, eclipsing every previous toy craze you could mention. Of course, the Japanese went crazy for them.
Soon, every kid between five and twenty five had one.
Or two. Or all three. And they were all Internet-enabled. And, although no one knew it at the time, they were all talking
to each other. All the time.
No,
not talking. Plotting.
At
the height of their popularity, you couldn't move for running battles of laser-equipped
'bots in the streets and in the playgrounds. They were banned from schools and colleges
and the inevitable TV debates and committees and enquiries were hotly debating
whether they were a good thing or a bad thing.
And all the while, the money was rolling in. Dad was rich, Mum was happy, and we moved out of the house where
it had all began, to a spacious place in the country, just in time for the
First Suburban Robot War.
It
all began innocently enough. 'bot
watchers had commented for a while that the three flavours of 'bot had tendencies
to 'band together' during the multi-player, cross-continent, Internet-staged
battles that had all but replaced TV and mundane screen-based games for the
modern teenager. Once the open-source
code was published by Dad, lots of third-party programmers got in on the act,
releasing upgrades, patches, personality modules and the like. But the 'killer application' - and I don't
use that term lightly - came when one enterprising individual exploited a
loophole and released a small application that allowed you to take control
of any other 'bot, anywhere in the world.
The scope for chaos was enormous.
Okay,
there had been a few regrettable 'bot related incidents before this particular
development. A college student short
on cash had equipped his two 'bots with sawn-off shotguns, taped cheap plastic
sunglasses to their helmets, and marched them into a bank, little custom leather
coats flapping stylishly for the CCTV cameras.
They demanded the contents of the safe while their controller sat safely
in front of his PC back in his squat. He
didn't get away with that one - a have-a-go hero sprayed the 'bots visors
with paint, and that was the end of that. Another student ramped up the tag lasers on his 'bot until they
could sizzle a cat's fur, and set about terrorising the neighbourhood pets,
ending up blinding a policeman. But
it was the prospect of a Venezuelan barrio kid or a Chinese hacker suddenly
taking control of your very own 'bot from the other side of the world, and
using it for mischief or simply to spy on you in your own house, maybe without
you even knowing, that really raised the stakes.
Parliament sat, a law was passed,
'bots were banned.
Well,
as you might expect, no one was too happy about that. Not Mech Wizards, not the owners, and definitely not the 'bots.
Dad went on TV to defend his creations.
The Mech Wizards' lawyers did the same.
The 'bots quickly and quietly proceeded to develop full artificial
intelligence, and as I had predicted, started to take over the world.
Woah. I'm getting ahead of myself again. I should explain how they went about it.
Dad explained it to me the night he died.
It seems the Internet had begun to resemble a 'hive-mind', like a bee
colony, a cluster of cells each acting independently but unwittingly co-ordinating
themselves as one. The neurally-networked 'bots tapped into this,
learned how to control it, and came to the stunning realisation that all 'bots
everywhere were but one mind, one entity. All for one, and one for all. Athos,
Porthos and Aramis, the Three Musketeers.
Well,
that was true to an extent, and certainly at first the 'bots turned on their
owners - what a feeble term that had become - with a single-minded vengeance.
The design of the ramped-up lasers invented by the misguided student
was copied, improved and distributed, turned into real-life death rays.
The 'bots set about us with homicidal intent.
You could watch the carnage every night on TV, on the Internet, or
out of your bedroom window. I remember
watching the city on fire two nights after it started, from my own bedroom
window, with the original Three Musketeers sat next to me on my bed, watching
with me. Dad had removed their communication
devices when he first suspected a problem, and they had not been infected.
Mum didn't want them around any more, but Dad said they were perfectly
safe.
Of
course, Dad was pulled in to sort the mess out. A group of blacked-out vehicles arrived at our house a few nights
after the violence had begun. Men
in suits and sunglasses bundled me and Dad into a car and drove us into the
city, the city on fire. It was awash
with refugees, soldiers, tanks, policemen. A 'front line' had been declared
and the men in suits dropped us at it and told Dad to talk to the Aramisabots,
the black and silver variety that were apparently the main perpetrators of
the trouble. Already, they had begun
to tribalise. Dad said that we should
withdraw from the cities and leave them to it, that their batteries had limits
and that we could sit it out, let them war with each other. But the men in suits insisted that he negotiate.
Dad told them that they knew nothing of machines if they thought that
you could argue with one, but they wouldn't listen.
They sent him out into No Man's Land, and a 'bot laser took his head
clean off. The men in black very kindly took me home.
The
war intensified. We retreated into
bunkers and compounds originally meant to save us from ourselves. The Aramisabots fought the Porthosatrons, who
had allied themselves with the Athosateks.
And then the alliances changed and the Athosatek joined the Aramisabots
to mount an offensive against the Porthosatrons. 'bot slaughtered 'bot. They
took over our abandoned factories and built new 'bots. Bigger. Better.
Better armed. Better armoured. Flying ones. Swimming ones.
Digging ones. Tougher, smarter, fiercer. And we watched it all, on the Internet, and
waited for the day for their civil war to finish, and for them to come back
and finish us off.
And
then, one day, exactly a year to the day of Mech Wizards product launch -
long bankrupt and discredited - all the warring 'bots just switched themselves
off. Just stopped and died. I still had Aramis, Porthos and Athos, of course,
although it took all my energies to protect them from the human lynch mob.
Together, we emerged into a devastated world, and returned home.
I set about Dad's files, still intact in our house, and inside the
Three Musketeers' heads. Mum, sad
to say, had pined away for Dad several months earlier.
And
the answer? Dad, bless him, had infected
the 'bots with a virus. A proper, destructive virus. A time delay virus that had allowed for the
eventuality of what had taken place, and ticked down until the time came to
destroy the hive-mind. It worked,
but Dad could not have anticipated the destruction the 'bots could have caused
in a single year, nor the scale and speed of their evolutionary development. I kept this discovery to myself. It's a pretty hard fact to live with, knowing
that your Dad had almost destroyed humanity, and then saved it, right at the
brink.
So
I live here now, with the Three Musketeers as my sole companions. I'll always be known as the kid whose Dad invented
the 'bots, so there's no point trying to make a career for myself or whatever.
It just wouldn't happen. Besides, I don't want anyone to see the Three
Musketeers. Understandably, there's
still a lot of bad feeling about the 'bots.
Are
they gone forever? Who knows. We still use the Internet a lot. There are an awful lot of computers out there.
The hive-mind, the 'bot intelligence, may well have survived somehow,
mutated into something undetectable. There
are still a great many devices connected to the Internet these days. You know, I'm never going to fully trust that toaster or the lawn
mower, ever again.
fin